![]() ![]() But even that game is mechanically identical to its source material, which dates back to PS3. In the case of some games, like the PS5-exclusive adventure of Demon's Souls, that extra 60 fps fluidity contributes to atmosphere in incredible ways. But the bump from 30 fps on older consoles to 60 fps on newer consoles makes a huge difference when seeing these games in motion. Games like Yakuza: Like A Dragon, Spider-Man: Miles Morales, and Assassin's Creed Valhalla look quite similar when comparing screenshots across "last-gen" and "next-gen" systems. Where you'll see a huge jump in 2020's consoles is in frame rates. The seven-year-old hardware Sony and Microsoft are looking to replace has aged better than you might have expected, and the mid-generation upgrades that came out in 20 continue to hold up quite well. But depending on the game, the increase in fidelity is more marginal than you might expect for a $500 upgrade. ![]() That's not enough data to declare PS5 the "stronger" console, and we'll be coming back to that question as we compare more third-party games in the coming months.Ĭompared to their predecessors, games on the new consoles do look better, taking advantage of higher resolutions and graphical techniques like ray tracing (which is especially noticeable in reflections). While both PS5 and Xbox Series X target identical graphical settings and not-quite-4K resolutions (and they look good doing so), its Series X version currently struggles to lock to 60fps as well as PlayStation 5 does. Only one title proves an exception at this point: Assassin's Creed Valhalla. Third-party titles available on both systems look and run almost identically, and you'd be hard pressed to pick one from the other in blind tests. When it comes to running actual games, the Xbox Series X and the PS5 are practically indistinguishable. Put aside all the talk of GCN compute units, RDNA 2 cores, Zen 2 Jaguar cores, and the like. Its power draw is also phenomenal, never exceeding 90W on the console's highest-drawing games. The longer we've sat with it, the more we've grown to like its "Bluetooth speaker" design of a black ring on an otherwise white box-especially as slotted into a crowded entertainment center. Xbox Series S ($299), meanwhile, is as quiet as its Series X sibling (owing to, among other things, an identical 12" fan system), while shrinking to a form factor on par with 2017's Xbox One X. Each maxes out at roughly 205W at next-gen games, though they run closer to 190W on average. While those two consoles' cooling systems are not identical, their silicon makeup is similar enough to explain why they draw very similar amounts of power. ![]()
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